![Elemental Elemental](/uploads/1/2/5/3/125370114/737405471.jpg)
Elemental Damage is an item bonus property with much expanded importance in Diablo 3 version 2 and Reaper of Souls. The in-game terminology is always ' skills deal X% more damage.' Which means that any skill rune with that type of damage will be boosted in total damage by the item. These elemental damage types affect both weapons and monsters: on weapons, elemental damage is a perk and players can plan which weapons to bring into missions to use against elemental enemies; in missions, players may wish to build using a certain material to better defend against certain elemental enemy types. Apr 28, 2015 For stuff like the 'kill an enemy in one hit/one critical' challenges, for Snipers and Launchers, this is why you might want a Shock one. Explosive gets no specific bonus, tend to have the highest damage per hit, but has a penalty against Shields. Non-elemental has the fewest quirks, simply a damage penalty against Armor. May 03, 2016 I guess there is something wrong with elemental dmg and critical dmg at Ferea map. Because only AGL do a good dmg on monsters, all others chars elemental dmg is between 48 amd critical dmg not. It is always activated, its a passive talent. And 100% critical strike bonus with spells mean: when u HIT with chain lightning (for an example) for about 500 means u will CRIT for 750 WITHOUT elemental fury. That means 250 crit dmg, and elemental fury doubles this dmg so instead of critting for 750 u will crit for 1000. Which means 500 crit dmg. Best Elemental Shaman talent builds for every situation (single target, AoE, raids, dungeons), and detailed information about each talent and when to use them. Updated for Battle for Azeroth patch 8.2.
Elemental Damge Or Crit Dmg 2
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All elemental weapons do indeed have a hidden special on-crit effect. (Well not super hidden, the two handed line has a passive that says it increases there chance of applying, but its otherwise not explained anywhere).
Pretty hard to tell what they do without a combat log.. But lucky theres an addon I got that lets me see em (google combat log statistics)
Fire:
Ignires the enemy and does a bit more fire dmg then normal (~20% more), then lights the enemy on fire, and applies a DoT, iirc, 3 ticks of 100% of the regular fire damage. Seems to be a 100% proc on crit (or close), with that 2handed passive. CLS put this at 2-4% of my dmg output when I had a nice crit rating, so pretty decent.
Shock:
Disintegrates the target - deals about 800 damage. (On a lvl30 weapon) Ultra rare effect though, only saw it 5 times in the course of a day of heavy battle. I'd guess about a 1-3% proc, and only on crits (so overall is sub 1%). CLS showed it as a sub 1% of my total damage output, so yea not that impressive.
Cold:
Dunno, never saw anything special. Does turn enemies into ice statues if you crit kill them, but no special damage increase or slow effect i've noticed. If it does slow, its such a minor amount that i've never noticed. Or only affects movement speed, and not attack animations (so only useful for ranged weaponry really).
Poison:
Not tested heavily enough, only had 1 poison wep, and replaced it too fast.
Disease:
Never found a disease two hander. Can add on with a enchant i guess maybe.
So yea overall, seems like fire kinda rules right now. Disintegration is fun and all, but too rare to be effective.
Pretty hard to tell what they do without a combat log.. But lucky theres an addon I got that lets me see em (google combat log statistics)
Fire:
Ignires the enemy and does a bit more fire dmg then normal (~20% more), then lights the enemy on fire, and applies a DoT, iirc, 3 ticks of 100% of the regular fire damage. Seems to be a 100% proc on crit (or close), with that 2handed passive. CLS put this at 2-4% of my dmg output when I had a nice crit rating, so pretty decent.
Shock:
Disintegrates the target - deals about 800 damage. (On a lvl30 weapon) Ultra rare effect though, only saw it 5 times in the course of a day of heavy battle. I'd guess about a 1-3% proc, and only on crits (so overall is sub 1%). CLS showed it as a sub 1% of my total damage output, so yea not that impressive.
Cold:
Dunno, never saw anything special. Does turn enemies into ice statues if you crit kill them, but no special damage increase or slow effect i've noticed. If it does slow, its such a minor amount that i've never noticed. Or only affects movement speed, and not attack animations (so only useful for ranged weaponry really).
Poison:
Not tested heavily enough, only had 1 poison wep, and replaced it too fast.
Disease:
Never found a disease two hander. Can add on with a enchant i guess maybe.
So yea overall, seems like fire kinda rules right now. Disintegration is fun and all, but too rare to be effective.